Prehension is a temporal gesture recognition SDK for Unity — static poses and dynamic motion sequences, recognized in real time on Meta Quest 3 and 3S.
Record the gestures your application needs, then watch them work across your entire player base.
Schedule a DemoRecognizes gestures defined by movement over time: swipes, grabs, throws, and more. Static poses too.
Stop hand-coding logic for every gesture. Record examples and have a working gesture in minutes.
No more worrying that a gesture works for you but not your players. Recognition holds up across different hands and movement styles.
Add expressive gesture control to immersive games and interactive experiences.
Simulation and training applications that require natural, hands-free interaction.
Teams building on Meta Quest who need more than basic hand presence.
Pose detection identifies a static hand configuration at a single point in time — a thumbs-up, a pinch. Temporal gesture recognition tracks how the hand moves through a sequence of poses over time, enabling swipes, grabs, throws, and any gesture defined by motion. Prehension supports both.
Prehension is currently in early access. Request a demo to discuss eligibility and timeline.
Our plugin has been tested and confirmed to run performantly during both development and deployment. GPU utilization at 72 Hz (Meta Quest's default) leaves headroom for higher frame rates.
Schedule a 30-minute demo and see what Prehension can do in your stack.
Prehension was founded by Alex Bertrand, who spent four years as Chief Software Officer at Manus — one of the leading companies in hand tracking hardware and software. That depth of hands-on experience with the hardest problems in gesture recognition shapes every design decision in the SDK.