Prehension is a temporal gesture recognition SDK for Unity — static poses and dynamic motion sequences, recognized in real time on Meta Quest 3 and 3S.
Schedule a DemoCustom AI recognizes gestures across different people, hand types, and movement styles.
Gesture recognition works in real time, on-device, without the need for an internet connection.
Rerecord gestures, train a new model, and experiment with new gestures in minutes, not days.
Add expressive gesture control to immersive games and interactive experiences.
Simulation and training applications that require natural, hands-free interaction.
Teams building on Meta Quest who need more than basic hand presence.
Pose detection identifies a static hand configuration at a single point in time — a thumbs-up, a pinch. Temporal gesture recognition tracks how the hand moves through a sequence of poses over time, enabling swipes, grabs, throws, and any gesture defined by motion. Prehension supports both.
Prehension is currently in early access. Request a demo to discuss eligibility and timeline.
Our plugin has been tested and confirmed to run performantly during both development and deployment. GPU utilization at 72 Hz (Meta Quest's default) leaves headroom for higher frame rates.
Schedule a 30-minute demo and see what Prehension can do in your stack.
Prehension was founded by Alex Bertrand, who spent four years as Chief Software Officer at Manus — one of the leading companies in hand tracking hardware and software. That depth of hands-on experience with the hardest problems in gesture recognition shapes every design decision in the SDK.